160 The Steps of a Con.161 Requirements of a Con.163 Classic Short Cons.165 Classic Long Cons.167 The Anatomy of a Bad Guy. 154 Problem Solving.154 Violence.157 Keep it Simple.158Ĭons. 127 Making Places Interesting.129 Problems.135 Ripped from the Headlines.137 Situation Generator.138 84 The Mark and the Problem.85 Supporting Cast & the Client.90 Dialing Up the Presentation.95 The Job In Action.98 The Twist: The Plot Thickens.100 The Solution: When The Mark Goes Down.104 Dénouement: Wrapping It Up.106 Getting Your Hands Dirty.106 Assets and Complications.109 Get Your Tinfoil Hat On.113 Keeping Track of Assets and Complications.115 The Players’ Bag of Tricks.117 Pulling It All Together.118 82 Instant Caper Creation.82 Knowing Where to Start.82 The Big Questions. Structure the Leverage Way.81 A Sense of Humor.82 Creating a Job. 78 Wrap-Up Flashbacks in the Middle of the Job.78Ĭrooks and Capers: The Heist Genre. 68 Beats.68 Taking Action.69 Basic Actions.69 Contested Actions.71 Timed Actions.75 Failing Doesn’t Mean Game Over.75 Flashbacks.76 The Next Steps. 66 Assets.66 Complications.67 Changing Complications.68 Actions, Scenes, & Beats. 62 Choosing Crew Traits.62 Choosing Opposition Traits.62 Picking Up Dice.64 Traits and Scale.65 Assets and Complications. 54 Optional Rule: Growing the Crew with Trust. 52 Moving, Changing and Destroying Assets. 51 Training Up.52 Getting an Advance on Advancement.52 Signature Assets. 50 Establishing Your Remaining Roles.50 Establishing Your Remaining Talents and Specialties.50 Establishing Your Remaining Distinctions.50 Benefits of Experience.
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44 Creating The Recruitment Job.44 What’s the Problem? Who’s the Mark?.44 How Can The Crew Get What the Client Wants?.44 Running a Full Caper. 34 Narrative Activation Criteria.35 Grifter Talents.36 Hacker Talents.37 Hitter Talents.38 Mastermind Talents.40 Thief Talents.41 Open Talents.41 Constructing Your Own Talents.43 The Recruitment Job. 16 Before You Start.17 Creating a Crewmember.17 Crewmember Recruitment Steps.17 Roles.18 A Work in Progress.18 What Do the Dice Mean?.19 The Grifter. 8 The Crew and the Supporting Characters. 2 The Cast of Characters.2 A World of Crime.3 What is a Roleplaying Game?.4 What’s in this Book?.6 TNT logo, photography, and key art TM & © TNT Originals, Inc. Additional photography © Electric Entertainment.
#Leverage roleplaying game free plus#
Margaret Weis Productions, the MW Logo, Cortex System, Cortex Plus, the Cortex Plus System Logo (and derivatives), and Project L are trademarks of Margaret Weis Productions, Ltd. Project L Playtesters: Christopher Acker, Scott Acker, Chris Adkins, Ray Axmann, Jeremy Beyer, Ron Blessing, Veronica Blessing, Casey Coker, Kim Corley, Jason Corley, Don Dehm, Bill Dickerson, Cat Dickerson, Kurt Edwards, Andrew Harvey, Brenden Johnson, Jeremy Keller, Golda Lloyd, Brenda Lund, Michelle Nephew, Bobbi Olson, Kimberly Parker, Ian Richards, LeAnn Tiede, Seth Tiede, Kirk Utley and everybody who played, hacked, and ran the LEVERAGE Quickstart Job or took part in events at Origins and GenCon Indianapolis! Special Thanks: Adrian Agresta, Jessica Banks, Gina Bellman, Christi Cardenas, Brian Clements, Dean Devlin, Deborah Donoghue, Chris Downey, Paola Ferrarri, Christie Hicks, Aldis Hodge, Timothy Hutton, Christian Kane, Beth Riesgraf, Josh Roby, John Rogers, Jeri Ryan, Mark Sheppard, Source Comics & Games, Margaret Weis & Wil Wheaton Photography: Gavin Bond, Erik Heinila, Alan Markfield, Michael Muller, ©2008–2010 TNT Originals, Inc. Tiara Lynn Agresta, Stephanie Ford, Fred Hicks For Electric Entertainment: Lizz Weis and Amanda Valentine Art & Creative Design Team: Matt Forbeck and Laura Anne Gilman Editing:
Credits Project L Conceptual Design Leads:Ĭam Banks and Rob Donoghue LEVERAGE RPG Design and Development:Ĭam Banks, Rob Donoghue, Fred Hicks, Ryan Macklin, Clark Valentine Additional Design and Development: